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Levkowitz H. — Color theory and modeling for computer graphics, visualization, and multimedia applications
Levkowitz H. — Color theory and modeling for computer graphics, visualization, and multimedia applications

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Название: Color theory and modeling for computer graphics, visualization, and multimedia applications

Автор: Levkowitz H.

Аннотация:

Color Theory and Modeling for Computer Graphics, Visualization, and Multimedia Applications deals with color vision and visual computing. This book provides an overview of the human visual system with an emphasis on color vision and perception. The book then goes on to discuss how human color vision and perception are applied in several applications using computer-generated displays, such as computer graphics and information and data visualization.
Color Theory and Modeling for Computer Graphics, Visualization, and Multimedia Applications is suitable as a secondary text for a graduate-level course on computer graphics, computer imaging, or multimedia computing and as a reference for researchers and practitioners developing computer graphics and multimedia applications.


Язык: en

Рубрика: Computer science/Обработка изображений/

Статус предметного указателя: Готов указатель с номерами страниц

ed2k: ed2k stats

Год издания: 1997

Количество страниц: 219

Добавлена в каталог: 19.11.2005

Операции: Положить на полку | Скопировать ссылку для форума | Скопировать ID
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Предметный указатель
Acuity      11
Additive mixing      21
Additive mixing, RGB      21
Albers      94
Average observer      36
Binocular vision      11
Binocular vision, bars      11
Binocular vision, blobs      11
Binocular vision, lines      11
Brightness      6—7
Brightness, perceived      12
Brightness, perceived, equal steps in      12
Chroma      7
Chromatic adaptation      97
CIE 1931 Standard Observer (2°)      36
CIE 1964 Standard Supplementary Observer (10°)      36
CIE Chromaticity Diagram      47
CIE Tristimulus Values X, Y, Z      36
CIE Tristimulus Values X, Y, Z and chromaticity coordinates x, y      36
CIE Tristimulus Values X, Y, Z no color difference sizes      36
CIE Tristimulus Values X, Y, Z no intuitive perceptual interpretation (HLS)      36
CIE Tristimulus Values X, Y, Z no surround/adaptation conditions      40
CIE, x, y, Y      41
CIELAB      42
CIELAB, HSL in      43
CIELUV      41
CIELUV, HSL in      43
Color and hardware      46
Color and low spatial frequency sensitivity      27
Color and preattentive vision      89
Color and user      46
Color and visual search      89
color blindness      22 see
Color deficiencies      22
Color deficiencies and color discrimination      26
Color deficiencies and color naming      26
Color deficiencies and redundant luminance coding      26
Color deficiencies and visual displays      26
Color deficiencies, abnormal L-type cone      22
Color deficiencies, abnormal M-type cone      22
Color deficiencies, deuteranomaly      22
Color deficiencies, deuteronomy      22
Color deficiencies, red-green      26
Color icon      xviii 153
Color icon, evaluation      188
Color icon, illustrations and examples      157
Color icon, in NewExvis      153
Color icon, parallel implementation      xviii 169
Color icon, parallel implementation, applications and examples      177
Color icon, parallel version      153
Color icon, three-dimensional      153
Color icon, three-dimensional surfaces      169
Color icon, two-dimensional      153
Color in computer graphics      45
Color in terms of light      6—7
Color in terms of observer      6
Color on the World-Wide Web      189
Color on the World-Wide Web, capabilities      190
Color on the World-Wide Web, GIF      190
Color on the World-Wide Web, hyperlinks      189
Color on the World-Wide Web, JPEG      190
Color on the World-Wide Web, what's ahead      191
Color scales, recommended      xvii
Color vs. luminance resolution      27
Color, blindness      22 see
Color, calibration      101—102
Color, chromatic      7
Color, chromatic, brightness      7
Color, chromatic, lightness      7
Color, constancy      95
Color, context      95 98
Color, context and the Retinex model      98
Color, contrast      95
Color, coordinates      33
Color, coordinates, CIE      36
Color, coordinates, computational      33
Color, coordinates, human visual models based      36
Color, coordinates, opponent-process models      36
Color, coordinates, perceptual      33
Color, cross-device compatibility      4
Color, deficiencies      22 see
Color, device independent      101
Color, device independent, steps to      101
Color, device, modeling and calibration      104
Color, device, modeling examples      105
Color, device, transformations      103
Color, difference      34
Color, discrimination      36 94
Color, discrimination vs. naming      94
Color, display device      4
Color, gamut      4 33
Color, gamut, matching      106
Color, gamut, mathematical      47
Color, hard copy device      35
Color, icon      153
Color, mapping properties      75
Color, matching, experiments      36
Color, matching, functions      36
Color, mixing      21
Color, mixing, additive      21
Color, mixing, subtractive      21
Color, model      31
Color, model, CMY color cube      35
Color, model, CMYK      35
Color, model, distance      34
Color, model, extended Munsell      80
Color, model, GLHS      56
Color, model, LHS      49
Color, model, RGB      46
Color, model, RGB color cube      46—47
Color, modeling      31 45
Color, models, Color Sphere      31
Color, models, Colorid      31
Color, models, Munsell      31
Color, models, NCS      31
Color, models, OSA      31
Color, models, Ostwald      31
Color, models, RGB color cube      34
Color, monitor      19 33 46
Color, monitor, electron gun      34
Color, monitor, gun      19
Color, naming      94
Color, objective specification      8
Color, objective vs. subjective specification      8
Color, optimal scales      112
Color, optimal scales, evaluation      126
Color, optimal scales, generalization and extension      132
Color, optimal scales, LOCS      109 122
Color, optimal scales, maximization problem      119
Color, optimal scales, OPTIMAL-SCALES algorithm      109 122
Color, optimal scales, restrictions      118
Color, optimal scales, solution      120
Color, order systems, additive      34
Color, order systems, instrumental      33
Color, order systems, perceptually uniform      40
Color, order systems, process-dependent      33
Color, order systems, process-order      35
Color, order systems, pseudo-perceptual      35
Color, order systems, subtractive      35
Color, organization      31 45
Color, organization, empirical      41
Color, perceived      6 8
Color, perceived (hue)      95
Color, perceived changes      21
Color, perception and temporal chromatic effects      98
Color, perceptual distance      75
Color, phsysical specification      7
Color, printer      33
Color, scales      109
Color, scales and representation of data      109
Color, scales for image data      109
Color, scales, adjusting perceptual steps      137
Color, scales, algorithm LOS      138
Color, scales, commonly used      111
Color, scales, design      109
Color, scales, desired properties      110
Color, scales, evaluation      109
Color, scales, just noticeable differences (JND)      109
Color, scales, linearization      126 137—138 144
Color, scales, linearization algorithm      138
Color, scales, linearization as post processing      144
Color, scales, LOCS      109 122
Color, scales, numerical vs. perceptual steps      137
Color, scales, optimal      112
Color, scales, OPTIMAL-SCALES algorithm      109 122
Color, scales, perceived dynamic range      109
Color, scales, perceptual steps along      135
Color, scales, uniformity      137
Color, sensation      6 8
Color, solid      31
Color, space      31
Color, space and Opponent Process mechanisms      103
Color, space, CIELAB      103
Color, space, CIELUV      103
Color, space, CIEXYZ      102
Color, space, GLHS      103
Color, space, pseudo perceptual      103
Color, space, selection      102
Color, space, uniform      41 75
Color, spatial-temporal interactions      98
Color, specification, device-independent      36
Color, specification, objective      36
Color, subjective specification      8
Color, tri-stimulus      6
Color, vision      17
Color, vision, complex tasks      89
Color, vision, normal      36
Color, vision, trichromacy      17
Color-luminance interaction      27
Colorfulness      7
Colors, perceived differences coordinates      41—42
Computer graphics, literature      4
cones      10
Cones, broadband filters      17
Cones, L-type ("red")      10
Cones, M-type ("green")      10
Cones, S-type ("blue")      10
contrast      4—5 12
Contrast and flicker      15
Contrast and spatial frequency      12
Contrast and spatial resolution      12
Contrast Sensitivity Function (CSF)      12
Contrast Sensitivity Function (CSF), image applications of      15
Contrast Sensitivity Function (CSF), image applications of, digital halftoning      15
Contrast Sensitivity Function (CSF), image applications of, image coding      15
Contrast, Contrast Sensitivity Function (CSF)      12
CRT      4 46
Cyan, magenta, yellow      35
Cyan, magenta, yellow, black      35
Display, Cathode Ray Tube (CRT)      4 46
Display, flat panel      4
Display, refreshed      4
Dominant wavelength      7
Early vision      12
Early vision, luminance perception      12
Early vision, luminance perception, contrast      12
Electronic display      4
eye      6 9
Eye, cornea      9
Eye, lense      9
Eye, movement      10
Eye, movement, essential for perception      10
Eye, movement, minisaccades      10
Eye, movement, saccades      10
Eye, pupil      9
Eye, retina      6 9—10
Eye, retina, photoreceptors      10
flicker      4 15
Flicker, perceived      15
Flicker, perceived and age      15
Flicker, perceived and caffeine consumption      15
Flicker, perceived and depressants      15
Flicker, perceived and display parameters      15
Flicker, perceived and display size      15
Flicker, perceived and interlaced vs. non-interlaced scanning      15
Flicker, perceived and luminance      15
Flicker, perceived and observer factors      15
Flicker, perceived and peripheral vs. foveal gaze      15
Flicker, perceived and phosphor persistence      15
Flicker, perceived and refresh rate      15
Flicker, perceived and viewing conditions      15
Flicker, reduction      16
Gamut      4 19 33
Gamut, matching      106
GLHS      46 56 75
GLHS, CIELUV approximation with      77
GLHS, definition and basic properties      56
GLHS, dynamic color model changing      73
GLHS, hue function properties proof      73
GLHS, illustrations      69
GLHS, interaction      73
GLHS, model choice      60
GLHS, Munsell approximation with      78
GLHS, new LHS models      73
GLHS, parallel implementation      xviii
GLHS, programs      69
GLHS, programs, MCMIDS: color integrated displays      69
GLHS, programs, MCMTRANS: color specification and coordinate transformation      69
GLHS, RGB-GLHS transformation algorithms      62
GLHS, RGB-GLHS transformation algorithms, GLHS to RGB      67
GLHS, RGB-GLHS transformation algorithms, RGB to GLHS      62
GLHS, RGB-to-LHS mapping range      61
GLHS, three-dimensional spaceball navigation      xviii
GLHS, transformations to UCS      76
GLHS, uniformity and algorithmic properties      75
GLHS, weights      56
Graphical user interfaces (GUI)      29
Graphical user interfaces (GUI), small hue differences sufficient      29
Head-mounted displays      4
HLS Double Hexcone      46
HSL Triangle      46
HSV Hexcone      46
Hue      6—7 31 35
Hue, value, chroma (HVC)      41
Human color vision      17
Human visual system      3 9
Icon      149
Image, compression      5 29
Image, compression, algorithms      5
Image, compression, most bandwidth to luminance      29
Image, compression, perceptually lossless      5
Image, compression, perceptually lossy      5
Image, compression, rate      5
Image, continuous      4
Image, depth      5
Image, discrete      4
Image, discretized      4
Image, discretized, aliasing      4
Image, discretized, anti-aliasing      4
Image, picture element      4
Image, pixel      4
Image, quality      5
Image, three-dimensional      5
Image, two-dimensional      5
Imaging      xvi
Imaging, medical      xvi
Information, capture      5
Information, compression      5
Information, display      5
Information, sample      5
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