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Heckbert P.S. — Graphics gems (Vol. 4)
Heckbert P.S. — Graphics gems (Vol. 4)



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Название: Graphics gems (Vol. 4)

Автор: Heckbert P.S.

Аннотация:

Graphics Gems IV is the newest volume in the Graphics Gems series. All of the books in the series contain practical solutions for graphics problems using the latest techniques in the field. The books in this series have become essential, time saving tools
for many programmers. Volume IV is a collection of carefully crafted gems which are all new and innovative. All of the gems are immediately accessible and useful in formulating clean, fast, and elegant programs. The C programming language has been used for most of the program listings, although several of the gems have C++ implementations. *IBM version Includes one 3 1/2" high-density disk. System Requirements: 286 or higher IBM PC compatible, DOS 4.0 or higher


Язык: en

Рубрика: Computer science/Вычислительная геометрия/

Статус предметного указателя: Готов указатель с номерами страниц

ed2k: ed2k stats

Год издания: 1994

Количество страниц: 575

Добавлена в каталог: 17.11.2005

Операции: Положить на полку | Скопировать ссылку для форума | Скопировать ID
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Предметный указатель
Specular reflection      385 388 404
Spherical arc      132
Spherical arc, code to draw      178
Spherical excess      132
Spherical polygon, area of      132
SPLINE      see “Curve and Surface”
Statistics, visualizing 3D data      193
Stipple      487
Stochastic sampling      see “Sampling”
Subdivision of parametric curve      251 263
Subdivision of parametric surface      287
Subdivision triangulation      47
surface      see also “Curve”
Surface implicit blob      324
Surface implicit cone      321 355
Surface implicit cylinder      321 353 356
Surface implicit ellipsoid      113
Surface implicit hyperplane      154
Surface implicit polygonization of      324
Surface parametric B-spline      286
Surface parametric Bezier      278 290
Surface parametric bilinear Coons patch      438
Surface parametric biquadratic rectangular      278
Surface parametric ellipsoid      114
Surface parametric hyperplane      162
Surface parametric NURB (nonuniform rational B-spline)      286
Surface parametric polygonization      287
Surface parametric quartic triangular      278
Surface parametric rational      286
Surface parametric reparametrization      278
Surface parametric subdivision      287
Surface polyhedron      see “Polyhedron”
SVD      see “Singular value decomposition”
Tessellation      see “Polygonization”
Text, placement on maps      497
Texture bump mapping      433
Texture environment mapping      435
Texture synthesis      401
Thinning, image      465
Topology of polygon data      61
Topology of rotation space      230
Transformation angle-preserving      199
Transformation for visualization      193
Transformation length-preserving      199
Transformation matrix      see “Matrix”
Transformation rotation Euler angle      222
Transformation rotation interactive 3D      175
Transformation rotation n-dimensional      151
Transformation rotation quaternion      see “Quaternion”
Transformation rotation twist control      230
Transformation subroutines for      534 558
Triangulation      see also “Polygonization of planar region” 47
Trilinear interpolation      see “Interpolation”
Triple scalar product      155
Twist reduction in animation      230
Vector cross product      see “Cross product”
Vector dot product      see “Dot product”
Vector norm      120
Vector subroutine library for 2D, 3D and4D      534 558
Vertex normal      see “Normal vector vertex”
Visualization of 3D point data      193
Visualization of graph      505
Visualization of n-dimensional data      149
Volume model, procedural "hypertexture"      401
Volume of n-dimensional parallelepiped      155 161
Volume of n-dimensional simplex      154
Volume of tetrahedron      162
Volume rendering      324 366 521
Voronoi diagram      47
Voxel traversal      366
Warp      see “Image warping”
Winding number      22 25
Winged-edge data structure      48
XOR cursor      413
Z-buffer, shading from      433
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