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Eisenberg M., Abelson H. — Programming in Scheme
Eisenberg M., Abelson H. — Programming in Scheme



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Название: Programming in Scheme

Авторы: Eisenberg M., Abelson H.

Аннотация:

"With this book you can learn to write good programs that do interesting things right off the bat," writes software developer Julie Sussman. "This is the introductory [programming] text that I wish I had had"

Scheme - a simple, learnable dialect of LISP has emerged as a popular educational language as well as a serious tool for producing applications and system software. Programming in Scheme provides an accessible introduction to Scheme that assumes no previous programming experience and covers all the basics of the language and many advanced topics as well. It gets readers on the machine early, teaches language structure and programming technique through extended examples an exercises, and emphasizes debugging throughout.

Chapters are organized as a series of groups, or "layers," each of which advances the reader to a new level in Scheme. The first layer (chapters 2-7) introduces Scheme procedures - how to define, use, and debug them. The second layer (chapters 8-10) discusses lists and subprocedures. The third layer (chapters 11-15) provides a more elaborate and powerful model of the Scheme language. These last chapters also explore the notion of first-class procedure objects, one of the most fascinating ideas in computer science. Appendixes contain an Edwin mini-manual, answers to selected exercises, references and bibliography.

Michael Eisenberg is a Ph.D candidate in Computer Science at MIT. Harold Abelson is Associate Professor of Computer Science and Engineering at MIT.


Язык: en

Рубрика: Computer science/Языки программирования/

Статус предметного указателя: Готов указатель с номерами страниц

ed2k: ed2k stats

Год издания: 1990

Количество страниц: 304

Добавлена в каталог: 16.11.2005

Операции: Положить на полку | Скопировать ссылку для форума | Скопировать ID
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Предметный указатель
get-decoded-letter      290
get-list-of-values      229
get-reminders      263 (E 16.4)
get-value      229
Ghyka, Matila      49n
Global variables      175-177
Goldberg, Adele      184n
Golden ratio      49 264
golden-ratio      49
golf-score      98 (E 8.9)
Gosper, Bill      54 (E 5.4)
Graphics in PC Scheme      see PC Scheme
graphics-mode      70 252
greeting?      140 (E 11.3) 286-288
Haberman, Seth      112n
HAKMEM      54 (E 5.4)
hangman      192-193 (E 13.7) (E
Harvey, Brian      10-11 42
Hedge      115 286
Helper procedures      103-104
Henneman, William      54 (E 5.4)
Hofstadter, Douglas      48
Horn, B.K.P.      215n
hypothesize-new-assertion      240 (E 15.10)
if (special form)      13 32-33
if-part      234
in-ascending-order?      141 (E 11.5)
increment-by-two      162
increment-list      88
increment-nth!      243
increment-test-variable      260
Induction, mathematical      44-45 46-47
Infinite loops      53
infinite-loop      142 (E 11.9)
initialize-assertion-list      235
initialize-game-windows      251
initialize-window      250
Inspector      57 203
Inspector, accessing environments within      205-208 213
Inspector, listing procedures within      208-209
Inspector, pcs-debug-mode enhancement of      208-210
integer? (primitive)      39 (E4.10)
Internal definitions      104-105
Interpreter (Scheme)      7-8
lambda (special form)      154-157
Lang, Serge      101n
leap-year?      35 37 38-39 291
leave-taking?      140 (E 11.3) 288
left-dragon-curve      199 (E 13.18)
Length      87
length (primitive)      113
let (special form)      25-26 158-159
Levy, Steven      56 (E 5.10)
lexical scoping      3 106 107-108 137 144
Lisp      2 80n 82 97
Lissajous figures      170 (E 12.16)
list (primitive)      83 85
list->string (primitive)      270 (E 16.21)
list->vector (primitive)      261 (E 16.1)
list-ref (primitive)      113
list?      97 (E8.6)
Lists, and Lisp      2 82
Lists, as Scheme expressions      79 102 243-247
Lists, association lists      98 238
Lists, definition and description of      82-84
Lists, pictorial mnemonics for common procedures      85-86
Lists, printed representation of      84-85 97 8.5)
Lists, recursive strategies for working with      86-88
load (primitive)      281
local -number      96 (E 8.1)
log (primitive)      30 (E 3.13)
log-log      162
LOGO      3 52n 184 188
loop-forever      163
los-angeles-number?      96 (E 8.1)
macro (special form)      258-261 269
macros      260n (see also Special forms)
make-card-dealer      169 (E 12.14)
make-countdown-list      88
make-counter      195 (E 13.15)
make-database-matcher      227
make-date      82
make-dealer-for-n-hands      169 (E 12.14)
make-decoder      171 (E 12.17) 290
make-encoder      171 (E 12.17) 289
make-environment (special form)      263 (E 16.6)
make-hotel      200 (E 13.20)
make-line-segment      96 (E 8.3)
make-list-accessor      161-162
make-list-of-zeroes      88
make-list-out-of-each-element      168 (E 12.7)
make-plottable      164
make-point      81 141
make-random-sentence      100 (E 8.22)
make-slot-machine      199 (E 13.19)
make-sorter      163
make-string (primitive)      270 (E 16.21)
make-telephone-number      96 (E 8.1)
make-turtle      185-188
make-vector (primitive)      242
make-window (primitive)      249
make-yes-or-no-procedure      270 (E 16.19) 292
map (primitive)      153
map-append      224
map-over-pairs      154
map-over-vector!      262 (E 16.3)
Mapping procedures      153-154
Martin, Dick      89
Match      219 266
matching-x      74
matching-y      74
Matrices      101 (E 8.23)
max (primitive)      30 (E 3.13)
max-of-positives      255
Maximum      87
McCarthy, John      2
member (primitive)      100 (E 8.19)
memq (primitive)      100 (E 8.19)
memv (primitive)      100 (E8.19)
midpoint      141 (E 11.6)
min (primitive)      30 (E 3.13)
modulo (primitive)      30 (E 3.13)
Molecular weights program      91-95
molecular-weight      92 94
Month      82
mutability      180 200-202
mystery-1      28 (E 3.3)
mystery-2      28 (E 3.3)
mystery-3      28 (E 3.3)
n-choose-k      105
name!      259
named-lambda (special form)      158 206
Names, binding to objects with define      20 (see also Bindings symbols)
Naming conventions, for global variables      177
Naming conventions, for predicates      35 177
Naming conventions, for procedures that alter bindings or pairs      177 181n
negative? (primitive)      32-33
new-quadratic-solutions      32
newline (primitive)      25 256-257
next-day!      291
next-item      290
next-month      291
next-weekday      291
nice-try      174
nil (variable)      82 97
Nonlocal exit      254
not (primitive)      34
nth-root-maker      169 (E 12.13)
null? (primitive)      87
number-of-days      34
number-of-digits      48
number-of-primes-up-to      284
number-of-zeroes      88 91
number? (primitive)      92 270
Numbers, allowed ranges for      18
Numbers, as first-class objects      147-148
Numbers, evaluation of      8 17
Numbers, formats for writing      17
Object-Oriented Programming      183-190
Octagon      189
odd-up-and-even-down      54 (E 5.4)
odds-then-evens?      153
on-base-pct      29 (E 3.10) 283
on-the-menu?      98-99 (E 8.12)
only-one-factor?      285
open-input-file (primitive)      256
open-output-file (primitive)      256
operands      see Arguments
or (special form)      32-33
Or, exclusive versus inclusive      34
pair?      97 (E 8.6) 270
Pairs      79-82
Pairs, altering with set-oar! and set-cdr!      177-181
Pairs, box-and-pointer notation for      80 97
Pairs, compound objects represented by      81-82
Pairs, dotted-pair notation      80 84
Papert, Seymour      58
Parameters      see Arguments
Parentheses, importance of in Scheme      10
Pascal      3 107n
Pattern      189
Pattern matching      215
Pattern matching program      215-230 (see also rule-based "expert system" program)
PC Scheme, and and or patterns      222-225
PC Scheme, database within      216-217 227
PC Scheme, dont-keep patterns      227-230
PC Scheme, exiting      14
PC Scheme, graphics facilities of      3 67-71 77 252
PC Scheme, loading up      7
PC Scheme, matching simple patterns      218-222 16.14)
PC Scheme, requirements for using      3
pcs-debug-mode (variable)      64 66 209-210 213
pcs-integrate-primitives (variable)      145
pendulum-period      29-30 (E 3.10)
Perkin, W.H.      58
permutations      99 (E 8.15)
pixel-x-distance      73
pixel-y-distance      73
plot-function      163-165
Plotting program (function plotter)      163-165
plug-dictionary-values-into      233 239 292
poker-game-dealer      169 (E 12.14)
Ports (as Scheme objects)      255-258 267-268
position-pen (primitive)      69
pp (primitive)      213 (E 14.7)
predicates      33 34-35
prime-factors      61
prime-factors-helper      61
prime?      55 (E 5.8) 284-285
print-factors      55 (E5.8) 284
print-form-letter      175-176
print-hello      48 60
print-hello-forever      53
print-hello-helper      60
print-if-not-0      269 (E 16.18)
print-out-binary      55 (E 5.9)
print-out-in-base      55 (E5.9)
print-out-roman      56 (E 5.10)
print-random-number?      270 (E 16.19)
Procedure objects      see procedures as objects
procedure-environment (primitive)      244-245
procedure? (primitive)      168 (E 12.8)
Procedures, as objects      see also First classness
Procedures, as objects, named by variables      148-149
Procedures, as objects, passed as arguments to procedures      149-154
Procedures, as objects, representation of      129 139
Procedures, as objects, returned as the value of procedure calls      159-163
Procedures, as objects, stored in data structures      165-166
Procedures, as objects, used to represent objects      185-186
Procedures, compound procedures, altering (in the editor)      13 15
Procedures, compound procedures, creating new ones      10 21-23
Procedures, compound procedures, evaluating calls to      13 23-24
Procedures, compound procedures, listing      208-209 213
Procedures, compound procedures, meaningful names for      10 65
Procedures, compound procedures, organizing according to purpose      65
Procedures, compound procedures, representation of      see procedures as objects
Procedures, invocations of      43
Procedures, primitive procedures      11 18 144-146
Procedures, primitive procedures, evaluation of calls to      18-19 131 139
Procedures, primitive procedures, rebinding names of      50 144-146
Procedures, primitive procedures, representation of      137-138
PRODUCT      97 (E 8.7)
product-A      266 (E 16.13)
product-B      266 (E 16.13)
quadratic-solutions      25 30 31
quasiquote (special form)      228 239 15.8) 260-261
question?      169 (E 12.15)
quote (special form)      89-90
Quoting, philosophical problems introduced by      89
random (primitive)      10-11 182n
Random walks      56 (E 5.12) 194
read (primitive)      114 257 264 267
read-coordinates      268 (E 16.17)
read-until-done      268 (E 16.16)
rectangle-area      28 (E 3.4)
Recursion, actor model of      42-44 52
Recursion, and beauty, truth, etc.      48-49
Recursion, breakpoints in recursive procedures      207-208
Recursion, creating recursive procedures      46-47
Recursion, embodied in evaluation rules      19
Recursion, embodied in the mirror      41
Recursion, environment diagrams and      136 142-144
Recursion, in procedures      41
Recursion, induction model of      44-45
Recursion, list-manipulating procedures using      86-88
Recursion, tail recursion      3 51-53 55 65 142-144
Recursion, tree recursion      95
recursive-proc-2      54 (E 5.3)
Rees, Jonathan      158n
reflect-about-origin      81
reflect-about-x-axis      81
reflect-about-y-axis      81
region-loop      75
remainder (primitive)      30 (E 3.13)
REMOVE-DUPLICATES      226
reoursive-proc-1      54 (E 5.3)
REPEAT      189 261
repeat-helper      261
response-part      117
rest-elements      117
restore-screen      251
retrieve-and-draw-file      268 (E 16.17)
reverse (primitive)      286
reverse-list      99 (E8.14) 286
right-dragon-curve      199 (E 13.18)
Robson, David      184n
roll-till-you-win      54 (E 5.2)
Roman numerals      56 (E 5.10)
roulette-helper      61
roulette-wheel      10-14 15 33 37 103-104 109
round (primitive)      30 (E 3.13) 68
Rowan, Dan      89
Rule-based "expert system" program      230-238 (see also forward chaining pattern
run-list-on-1      247
runtime (primitive)      56 (E 5.11)
salutation      175-176
sample-env-maker      244
save-coordinates      257
save-pen-color      258
Scheme system structure      7-10
1 2 3
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