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Paoluzzi A. — Geometric Programming for Computer Aided Design by Alberto Paoluzzi: Book Cover * o Table of Contents Read a Sample Chapter Geometric Programming for Computer Aided Design
Paoluzzi A. — Geometric Programming for Computer Aided Design by Alberto Paoluzzi: Book Cover      *           o              Table of Contents             Read a Sample Chapter  Geometric Programming for Computer Aided Design



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Название: Geometric Programming for Computer Aided Design by Alberto Paoluzzi: Book Cover * o Table of Contents Read a Sample Chapter Geometric Programming for Computer Aided Design

Автор: Paoluzzi A.

Аннотация:

Paoluzzi (Universitá Roma Tre, Italy) presents PLaSM, a design environment for graphics, modeling, and animation that supports rapid prototyping but does not deprive the user of control over underlying geometric programming. He introduces functional programming with PLaSM, explains basic graphics programming techniques, and provides a tutorial on basic and advanced geometric modeling. Examples are given from graphics, mathematics, engineering, architecture, and the arts. Annotation ©2003 Book News, Inc., Portland, OR


Язык: en

Рубрика: Computer science/

Статус предметного указателя: Готов указатель с номерами страниц

ed2k: ed2k stats

Год издания: 2003

Количество страниц: 776

Добавлена в каталог: 03.09.2009

Операции: Положить на полку | Скопировать ссылку для форума | Скопировать ID
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Предметный указатель
Predefined, matrix operators      114
Preprocessing      383
Primitive and attributes      355
Primitive, alignments      84
Primitive, shapes      73
Principal normal      199
Prism over a polytope      138
PRODUCT      109
Product of a scalar times a vector      63
Product of cell-decomposed polyhedra      627
Product of polyhedra      623
Product of rotations      236
Product of scaling      235
Product of translations      235
Product, manifold      196
Profile product surfaces      499
Program composition and application      3
Programming, approach to features      553
Programming, examples      37
Programming, first example      51
Programs are functions      3
Progressive, algorithms      163
Progressive, difference      566
Progressive, sums      72
Projection      142
Properties      193
Properties of B$\acute{e}$zier curves      458
Properties of parametric curves      445
Properties of tensor product of vectors      111
Pyramid over a polytope      141
QuadMesh implementation      281
Quadratic curves      448
Quadrilateral, array with holes      300
Quadrilateral, mesh      281
Quadtrees      562
Quotient set of polylines      284 285
Rational, B$\acute{e}$zier curves      473
Rational, B$\acute{e}$zier mapping      473
Rational, B-splines of arbitrary degree      475
Rational, curves and splines      472
Rationale of extended configuration method      680
Rationale of transfinite blending      528
Real-valued maps of a real variable      176
Real-valued maps of several real variables      183
Rectangular pixel      338
Reflection      226 244;
Reflection, mirroring      245
Regular sets      see “$r$-sets”
Regularity      498
Regularized operations      585
Relative arrangements      86
Reparametrization      174
Representation      635
Representation, HPC      595
Representation, scheme      555
Representation, theorem      108
Reversed y axis      339
RGB color model      408
Rigid 2D body      650
Rigid 3D body      651
Rod and axis modeling      324
Roof of S. Stefano Rotondo      46
Roof, design for a sports building      547
Rotation      227 240 247
Rotation 3D      240
Rotation with fixed point      237
Rotation, about affine axes      243
Rotation, axis      240
Rotation, elementary      239
Rotation, general      243
Rotation, improper      245
Rotation, tensor      247
Rotational surfaces      501 502
Ruled surface      503
Sampled in-betweening      292
Saving/restoring geometry      10
Scalable Vector Graphics (SVG)      355
Scaling      224 237 247
Scaling with fixed point      237
Scaling, global      245
Scaling, tensor      247
Scaling, uniform      225
Scene, coherence      386
Scene, diagrams      312
Scene, graph modeling      316
Scene, graphs      305
Schlegel diagrams      151
Second fundamental form      210
Secondary beams      92
Segment, animation      668
Segment, CS paths      677
Segment, slacks      670
sequence generators      20
Set operations      60 71 124 584 600
Shading      421
Shading, models      412
Shading, normals per face      422
Shading, normals per vertex      422
Shape, characterization      286
Shape, compatibility      295 296
Shape, design with a NURB spline      478
Shape, mapping      296
Shape, resemblance      298
shearing      232 238
Side cavalier      379
simplex      73 144
Simplex, method      158
Simplicial, complexes      144
Simplicial, maps      77
Simplicial, prism      146
Simplified model of specular reflection      403
Skeleton extraction      28 633
Solving a 2D labyrinth      696
Sort of unordered sequences      68
Specialized products      626
Specular reflection      401
Sphere      79
Spheres and toruses      196
Splines      459
Splines, Catmull — Rom      459
Splines, cubic cardinal      459
Splines, non-uniform B-spline      465
Splines, number of points and joints      465
Splines, NURBS      474
Splines, uniform B-spline      461
Spotlight      419
Standard cabinet      380
Standard cabinet, d-simplex      136
Standard cabinet, view models      437
Storage, bounds      584
Storage, comparison      319
Storage, space of WT representation      582
storyboard      668
Storyboard, definition      676
String operations      64
Structure of matrices      245
Structure, editing and animation      311
Structure, network in PHIGS      310
subspace      96
Subspace, span      96
Subtree drawing      327
Support, separation, extreme points      129
surface      497
Surface, generation      213
Surface, integrals      591
Surface, integration      589
SVG      10 355 357 545
Sweep      638
Symbolic design programming      2
Tableau-based simplex algorithm      159
Tangent      199
Tangent, spaces and maps      198
Taxonomy of algorithms      382
Taxonomy of projections      371
Taxonomy of representation schemes      559
Tensor      108 109
Tensor form      509 510
Tensor of control points      525
Tensor of inertia      620
Tensor of rotation      236
Tensor of scaling      235
Tensor of translation      235
Tensor of vectors      111
Tensor product surfaces      508 522
Tensor, action on covectors      245
Tensor, affine transformation      109
Tensor, associativity      235
Tensor, commutativity      235
Tensor, composition      see “poduct234”
Tensor, coordinate representation      112
Tensor, decomposition      110
Tensor, determinant      118
Tensor, functional notation      234
Tensor, identity tensor      109
Tensor, inner product      117
Tensor, inverse      118 236
Tensor, linear transformation      109
Tensor, matrix      112
Tensor, null tensor      109
Tensor, NURBS      523
Tensor, operations      109
Tensor, orthogonal      119
Tensor, product      109 234 525
Tensor, properties      234
Tensor, skew      110
Tensor, trace      116
Terminology      448
tetrahedron      163
text      272
Texture      423
Texture, components      423
Texture, mapping on a polygon      430
Texture, mapping with repetition      432
Texture, repetition and transformation      428
Texture, transformations      430
The Serret — Frenet formulae      200
Thin solids generated by surfaces      540
Three-point perspective      373
Timmer — Stern’s method      587
Toolbox      172 389 671
Topological genus      573
Topology and geometry      571
Torus      82
Trace of tensor      116
Transfinite blending      530 531
Transfinite blending, B$\acute{e}$zier      531
Transfinite blending, Hermite      533
Transfinite blending, methods      527
Transformation      217
Transformation and effects      356
Transformation of coordinates      241 342
Transformation, between geometric forms      453
Transformation, generic      233
Translation      221 237 246
Translation and scaling      237
Translation, tensor      246
Translational motion      698
Transmitted radiation      399
TRANSPOSE      110
Traversal      308
Tree, construction      394
Tree, diagrams      325
Tree, input      326
Tree, traversal      395
Triangle fan      279
Triangle fan, integrals      590
Triangle fan, strip      277
Trimetric projection      377
Two-point perspective      372
Types of extrusion      682
Umbrella modeling      1
Umbrella modeling, animation      689
Umbrella modeling, curved rods      480
Umbrella modeling, Flash animation      659
Umbrella modeling, solid parts      592
Umbrella modeling, structure      323
Umbrella modeling, tissue canvas      542
Unicity      557
Unified approach      640
Uniform B-spline basis      462
Uniform B-spline basis, geometric form      461
Uniform B-spline basis, matrix      463
UNION operation      600
Unit triangle integrals      590
Univariate case      529
Useful maps      170
User-defined affine tensors      249
User-defined affine tensors, functions      16
Validity      556
Validity, set      581
Variable, resolution      561
Variable-free notation      170
Variation diminishing      446
Vector      218
Vector and matrix operations      62
Vector, basis      97
Vector, components      97
Vector, operations      98
Vector, space      95
Vector, space of n-shapes      288
Vector-valued maps of a real variable      180
Vector-valued maps of several real variables      186
Vertex enumeration problem      161
View, clipping      351
View, in VRC      361
View, in WC      361
View, mapping      343 345
View, model      340 344 367
View, orientation      343 344
View, parameters      340 369
View, reference coordinates (VRC)      341
View, volume      370
Viewing and rendering      367
Viewing, model      359
Virtual, Manhattan      43
Virtual, skyscraper      45
Virtual, vs physical worlds      358
Visibility graph      387
Visibility graph, relation      386
Visibility graph, test      390
Volume integration      591
VRML      5 6 9 26 37 39 41 81 92 93 103 166 185 213 262 275 305 306 310 315 319 367 399 409 410 412 417 419 420 422 428 431 432 434 503 649 656 657 660 664 666 673 678 680 693
VRML camera implementation      361
Window-viewport mapping      336 353
Workstation transformation      343 351
world coordinates      334 341
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