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Salmre I. — Writing mobile code essential software engineering for building mobile applications |
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Предметный указатель |
.bmp files
.gif files
.JPG/.JPEG files
.Net Compact Framework
.NET Compact Framework allowing access to underlying
.NET Compact Framework as replacement for
.NET Framework
.png files
//www.m-w.com/cgi-bin/dictionary?book=Dictionary&va=stand
2.5g networks
3g networks
aalgorithm level memory
absolute performance of critical
abstraction levels
abstraction, working at highest level of 2nd
accessing 2nd
ActiveSync
additional threads on need only basis
ADO
ADO compared
ADO.NET
ADO.NET compared
algorithm level memory
algorithm metrics
Algorithms
algorithms, absolute performance of critical
analysis of 2nd 3rd
API abstraction
Apis
APIs and
application development
application level memory
applications
Architecture 2nd
ASP.NET 2nd
automated testing
Availability
availibility
avoiding
background processing state machines 2nd 3rd 4th
background thread
background thread pools
background threads
bad experience
base class libraries
batch computing
batch-based approach
batch-based approach to caching resources
batched creation of grouped resources
BBC
Best practices
Beyond 3G networks
binary compatibility
binary storage formats
bitmap data
bitmap formats
bitmap images
bitmap images displayed in 2nd 3rd 4th
bitmap images displayed in PictureBox 2nd 3rd 4th
bitmap objects
bitmap sizes
Bluetooth 2nd
browser cookie support 2nd 3rd 4th 5th
building strings efficiently 2nd 3rd
built-in performance features 2nd 3rd 4th 5th 6th
business model control as reason for
button size 2nd
C++ development tools
C++ support
Caching
caching resources
calling from mobile device 2nd 3rd 4th
case sensitivity
CDMA mobile technology
CEDB (Windows CE Database)
CEMAPI
challenges when using 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th 15th 16th 17th
characteristics of mobile applications
choosing 2nd
clarity of purpose
class libraries
client-side code, communications failure simulated by 2nd 3rd
closed system computing
code design
code for 2nd 3rd
code instrumentation
code reviews 2nd
coding for mobile networking
collection-based approach
collection-based approach to caching resources
comma-delimited file, storing data as
communication dependent application 2nd 3rd
communication dependent applications 2nd 3rd
communications management
communications model
communications model and
components
Compression
computation inefficiencies
condensed view of large amount of dynamic data 2nd 3rd 4th 5th
connectionless for long periods of time, need to be
Connectivity
connectivity models
connectivity models, testing with real world
consisten click-through
consistency of experience
consistent click-through
constant part of our daily lives, mobile devices as 2nd
context switch
cooperative computing
cooperative computing with network at large
cooperative computing with operating system
cooperative computing with other applications running on device
copy and run installation
core execution engine
corpsales@pearsontechgroup.com
cradle/PC cable communications 2nd
Creating 2nd
creating API
critical functions, protection levels to guard
cross-platform compatibility
crowded and noisy spaces, ability to be used in
Cryptography
custom control implementation 2nd 3rd 4th 5th
custom controls 2nd 3rd 4th 5th 6th
custom data management 2nd 3rd 4th 5th 6th 7th
custom data model
custom logic
data access libraries
data access model
data and memory management
data connectors 2nd
Data entry
data entry, optimization for common
data format
data libraries 2nd
Data model
data model and
data searches on mobile device, avoiding complex
data sizes
data sizes, testing with real 2nd
data sizes, testing with real world
data stored as 2nd 3rd 4th 5th
Data transfer
data transfer rates
data transformations on mobile device, avoiding complex
data transmission rates and latencies, variability of
DataAdapter classes 2nd
Datasets
debugging information
| deferred loading, caching, and releasing 2nd
deferring work
Defining
Deployment
design and debugging information factored into optional components 2nd
design and debugging information factored into optional components in .NET Compact Framework 2nd
design of
desktop application
desktop code, size of
Desktop Software
desktop subset
desktop-driven installation
details mode
developer tool-based installation
development milestones with performance-driven exit criteria, using 2nd 3rd
device applications that interact with desktop or server applications
device-driven installation
devices, matching controls to
disciplined approach
displayed in PictureBox 2nd 3rd 4th
dispose() method 2nd
Documentation
download and run installation
download size
drawing/forms libraries
dynamic creation of controls 2nd 3rd 4th 5th
dynamic data, condensed view of large amount of 2nd 3rd 4th 5th
dynamic deployment of runtime 2nd
dynamic deployment of runtimes to mobile devices 2nd
dynamic installation of needed
dynamic installation of needed application components
Edison, Thomas
elements displayed in application, testing with actual number of
embedded images 2nd 3rd 4th 5th
emulators and physical device testing 2nd
end-user responsiveness
eVC++
event handlers
event-driven code 2nd 3rd
event-driven interactive computing
example 2nd 3rd
example code showing two different layout models for same application 2nd 3rd
example comparing equivalent algorithms that do and do not throw exceptions 2nd 3rd 4th 5th
example using 2nd 3rd 4th 5th
examples
examples showing different levels of user responsiveness 2nd 3rd
Exceptions
excuses 2nd 3rd
excuses and performance 2nd 3rd
execution engine
explicit state machines
exploratory activities 2nd
external resources
failure, expectation of 2nd 3rd 4th 5th
failures, backup measures for
features
features of
Feedback
feedback, immediate 2nd 3rd 4th 5th 6th 7th 8th
file format
file formats
files and streams to store and transfer data 2nd
filtered text box 2nd 3rd 4th 5th
filtered text box example 2nd 3rd 4th 5th
Filters
First Call 2nd
first Web service call 2nd
fixed-purpose devices
flash memory storage 2nd
floating-point mathematics 2nd
floating-point mathematics, support for
floating-point mathematics, trigonometric, and transcendental functions
focused activities
focused purpose
fonts, brushes, pens, ImageAttributes
foreground thread user interface updates with background processing 2nd 3rd 4th 5th
FORM
Formats
Forms
frameworks
future issues
future mobile devices
Games
Garbage collection 2nd 3rd 4th 5th
general purpose abstract data model
good experience
GPRS connections
Graphics 2nd
graphics and
graphics code
graphics code and
graphics objects
graphics resources
graphics resources, ways of deferred loading, caching, and releasing 2nd
GSM mobile technology
hierarchical nature of 2nd
hierarchical nature of XML 2nd
how to embed image in application
how to read this book
HTML
HTTP/HTTPS communications protocols
identifying key
illegal state transitions
IMailRuleClient
immediate feedback 2nd 3rd
implicit state machines
in off-device SQL databases
in SQL CE databases on device
in XML files on device
in-memory representation
in-memory storage of data
indirect functions used to update user interface
individual creation of drawing resources
inherent difficulties 2nd 3rd
INI file, storing data as
Innovations
inside games
Installation
instant access
international@pearsoned.com
Internet Explorer
IrDA 2nd 3rd 4th 5th 6th 7th
Iteration
JIT (just-in-time compilation)
key features, identifying
Keynes, John Maynard
latch-based approach
latch-based approach to caching resources
layout of controls
layout of controls on
LISTS
ListView control
long duration tasks
long-duration activities
long-term data storage
long-term data storage in off-device SQL databases
long-term data storage in SQL CE databases on device
long-term data storage in XML files on device
long-term data storage model
macro memory [See application level memory]
main thread for
main thread for user interface
Managed code
managed runtime approaches to 2nd
managed-code libraries
management of 2nd
McLuhan, Marshall
measuring performance 2nd
memory allocation inefficiencies
memory card-based installation
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