Электронная библиотека Попечительского советамеханико-математического факультета Московского государственного университета
 Главная    Ex Libris    Книги    Журналы    Статьи    Серии    Каталог    Wanted    Загрузка    ХудЛит    Справка    Поиск по индексам    Поиск    Форум Авторизация Поиск по указателям     Vince J. — Vector Analysis for Computer Graphics Обсудите книгу на научном форуме Нашли опечатку?Выделите ее мышкой и нажмите Ctrl+Enter Название: Vector Analysis for Computer Graphics Автор: Vince J. Язык: Рубрика: Computer science/ Статус предметного указателя: Готов указатель с номерами страниц ed2k: ed2k stats Год издания: 2007 Количество страниц: 259 Добавлена в каталог: 30.12.2007 Операции: Положить на полку | Скопировать ссылку для форума | Скопировать ID Предметный указатель
 Addition, quaternions      188 Addition, vectors      4 Algebra, complex numbers      183 Algebra, vectors      247 Angle/ angles between a line and a plane      114 Angle/ angles between planes      113 Angle/ angles between vectors      25 Associative law, vectors      247 Axial system, change of      54 Back-facing polygon      42 Barycentric coordinates      160 Bezier quadratic patch      207 Bump Mapping      231 Column vector      12 Commutative law, vectors      34 complex numbers      182 Complex numbers as rotators      187 Complex numbers, conjugate      184 Complex numbers, graphical interpretation      185 Complex numbers, magnitude      184 Cosine/ cosines      186 Cramer’s Rule      162 176 Cross product, vectors      27 Direction cosines      52 Distributive law vectors      34 Dot product      22 ellipse      138 Ellipsoid      149 Equation/ equations, circle      133 Equation/ equations, ellipse      138 Equation/ equations, ellipsoid      149 Exponential      186 Gimbal lock      179 Hamilton      28 188 Inside a polygon      69 Inside a triangle      166 Inside a volume      112 Interpolation      48 Interpolation, linear      48 Interpolation, quaternions      49 Interpolation, spherical      49 Interpolation, vectors      48 Intersection/ intersections      129 Intersection/ intersections, line and a circle      133 Intersection/ intersections, line and a cone      158 Intersection/ intersections, line and a cylinder      152 Intersection/ intersections, line and a plane      144 Intersection/ intersections, line and a sphere      146 Intersection/ intersections, line and a triangle      160 Intersection/ intersections, line and an ellipse      138 Intersection/ intersections, line and an ellipsoid      149 Intersection/ intersections, line segments      97 Intersection/ intersections, lines      130 142 Intersection/ intersections, planes      175 Light sources      225 Lighting calculations      225 Line/ lines, equation Cartesian form      65 Line/ lines, equation general form      68 Line/ lines, equation parametric form      61 Line/ lines, equidistant from two points      93 Line/ lines, intersecting      94 130 Line/ lines, intersecting a circle      133 Line/ lines, intersecting a cone      158 Line/ lines, intersecting a cylinder      152 Line/ lines, intersecting a plane      144 Line/ lines, intersecting a sphere      146 Line/ lines, intersecting a triangle      160 Line/ lines, intersecting an ellipse      138 Line/ lines, intersecting an ellipsoid      149 Line/ lines, perpendicular to a vector      74 Line/ lines, reflecting of a line      123 Line/ lines, reflecting of a plane      126 Line/ lines, segment      94 Line/ lines, segments intersecting      97 Line/ lines, skew      140 Linear interpolation      48 Local reflection models      227 Magnitude, vector      13 mobius      160 Normal vector      33 Offset map      234 Perp      44 Perpendicular vectors      44 Perspective projection      213 Plane      101 Plane between two points      120 Plane equations from three points      104 Plane equations, Cartesian      101 Plane equations, parametric form      103 Plane, perpendicular to a line      106 Plane, through two points      108 Plane/ planes      175 Plane/ planes, angle between      113 Plane/ planes, intersecting      175 Plane/ planes, touching a sphere      171 Point on a line, nearest to a point      81 Point/ points, reflected in a line      86 Position vector      19 Product/ products, scalar      22 Product/ products, vector      27 Projection      213 Projection, fish-eye      223 Projection, perspective      213 Quadratic Bezier patch      207 Quaternions      188 Quaternions as rotators      190 Quaternions, addition      188 Quaternions, complex conjugate      192 Quaternions, definition      189 Quaternions, Hamilton’s rules      188 Quaternions, interpolation      49 Quaternions, inverse      195 Quaternions, magnitude      193 Quaternions, matrix      197 Quaternions, multiplication      189 Quaternions, norm      193 Quaternions, rotating a vector      195 Reflection/ reflections      86 123 Reflection/ reflections, line off a line      123 Reflection/ reflections, line off a plane      126 Reflection/ reflections, point in a plane      118 Rendering      225 ROLL      221 Rotating a vector      179 Scalar product      22 Scalars      1 Shading      230 Shading, Gouraud      230 Shading, Phong      231 Shortest distance      140 Sine      186 Sine, rule      49 Space, partitioning 2D      69 Space, partitioning 3D      110 Sphere intersecting a plane      167 Sphere touching a plane      171 Sphere touching a triangle      172 Spherical interpolation      49 straight lines      61 Subtraction, vectors      4 Surface normals      33 Touching      172 Transformations, change of axes      55 Transformations, perspective      213 Transformations, pitch      221 Transformations, roll      221 Transformations, yaw      221 Triple products      36 41 249 Unit vector      17 Vector/ vectors      11 Vector/ vectors, addition      4 Vector/ vectors, algebra      14 34 Vector/ vectors, Cartesian      11 Vector/ vectors, column      12 Vector/ vectors, derivative      201 Vector/ vectors, differentiation      201 Vector/ vectors, direction      3 Vector/ vectors, dot product      22 Vector/ vectors, interpolating      48 Vector/ vectors, length      13 Vector/ vectors, magnitude      13 Vector/ vectors, non-collinear      7 Vector/ vectors, normal      204 Vector/ vectors, notation      2 Vector/ vectors, perpendicular      44 Vector/ vectors, position      19 Vector/ vectors, product      22 Vector/ vectors, rectangular      18 Vector/ vectors, representation      11 Vector/ vectors, rotating about an axis      179 Vector/ vectors, scalar product      22 Vector/ vectors, scalar triple product      36 Vector/ vectors, scaling      6 Vector/ vectors, spherical interpolation      49 Vector/ vectors, subtraction      4 Vector/ vectors, unit      17 Vector/ vectors, vector product      27 Vector/ vectors, vector triple product      36 41 249 Volume, parallelpiped      37 Volume, tetrahedron      42 Реклама     © Электронная библиотека попечительского совета мехмата МГУ, 2004-2022 | | О проекте