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Vince J. — Vector Analysis for Computer Graphics
Vince J. — Vector Analysis for Computer Graphics

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Название: Vector Analysis for Computer Graphics

Автор: Vince J.

Язык: en

Рубрика: Computer science/

Статус предметного указателя: Готов указатель с номерами страниц

ed2k: ed2k stats

Год издания: 2007

Количество страниц: 259

Добавлена в каталог: 30.12.2007

Операции: Положить на полку | Скопировать ссылку для форума | Скопировать ID
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Предметный указатель
Addition, quaternions      188
Addition, vectors      4
Algebra, complex numbers      183
Algebra, vectors      247
Angle/ angles between a line and a plane      114
Angle/ angles between planes      113
Angle/ angles between vectors      25
Associative law, vectors      247
Axial system, change of      54
Back-facing polygon      42
Barycentric coordinates      160
Bezier quadratic patch      207
Bump Mapping      231
Column vector      12
Commutative law, vectors      34
complex numbers      182
Complex numbers as rotators      187
Complex numbers, conjugate      184
Complex numbers, graphical interpretation      185
Complex numbers, magnitude      184
Cosine/ cosines      186
Cramer’s Rule      162 176
Cross product, vectors      27
Direction cosines      52
Distributive law vectors      34
Dot product      22
ellipse      138
Ellipsoid      149
Equation/ equations, circle      133
Equation/ equations, ellipse      138
Equation/ equations, ellipsoid      149
Exponential      186
Gimbal lock      179
Hamilton      28 188
Inside a polygon      69
Inside a triangle      166
Inside a volume      112
Interpolation      48
Interpolation, linear      48
Interpolation, quaternions      49
Interpolation, spherical      49
Interpolation, vectors      48
Intersection/ intersections      129
Intersection/ intersections, line and a circle      133
Intersection/ intersections, line and a cone      158
Intersection/ intersections, line and a cylinder      152
Intersection/ intersections, line and a plane      144
Intersection/ intersections, line and a sphere      146
Intersection/ intersections, line and a triangle      160
Intersection/ intersections, line and an ellipse      138
Intersection/ intersections, line and an ellipsoid      149
Intersection/ intersections, line segments      97
Intersection/ intersections, lines      130 142
Intersection/ intersections, planes      175
Light sources      225
Lighting calculations      225
Line/ lines, equation Cartesian form      65
Line/ lines, equation general form      68
Line/ lines, equation parametric form      61
Line/ lines, equidistant from two points      93
Line/ lines, intersecting      94 130
Line/ lines, intersecting a circle      133
Line/ lines, intersecting a cone      158
Line/ lines, intersecting a cylinder      152
Line/ lines, intersecting a plane      144
Line/ lines, intersecting a sphere      146
Line/ lines, intersecting a triangle      160
Line/ lines, intersecting an ellipse      138
Line/ lines, intersecting an ellipsoid      149
Line/ lines, perpendicular to a vector      74
Line/ lines, reflecting of a line      123
Line/ lines, reflecting of a plane      126
Line/ lines, segment      94
Line/ lines, segments intersecting      97
Line/ lines, skew      140
Linear interpolation      48
Local reflection models      227
Magnitude, vector      13
mobius      160
Normal vector      33
Offset map      234
Perp      44
Perpendicular vectors      44
Perspective projection      213
Plane      101
Plane between two points      120
Plane equations from three points      104
Plane equations, Cartesian      101
Plane equations, parametric form      103
Plane, perpendicular to a line      106
Plane, through two points      108
Plane/ planes      175
Plane/ planes, angle between      113
Plane/ planes, intersecting      175
Plane/ planes, touching a sphere      171
Point on a line, nearest to a point      81
Point/ points, reflected in a line      86
Position vector      19
Product/ products, scalar      22
Product/ products, vector      27
Projection      213
Projection, fish-eye      223
Projection, perspective      213
Quadratic Bezier patch      207
Quaternions      188
Quaternions as rotators      190
Quaternions, addition      188
Quaternions, complex conjugate      192
Quaternions, definition      189
Quaternions, Hamilton’s rules      188
Quaternions, interpolation      49
Quaternions, inverse      195
Quaternions, magnitude      193
Quaternions, matrix      197
Quaternions, multiplication      189
Quaternions, norm      193
Quaternions, rotating a vector      195
Reflection/ reflections      86 123
Reflection/ reflections, line off a line      123
Reflection/ reflections, line off a plane      126
Reflection/ reflections, point in a plane      118
Rendering      225
ROLL      221
Rotating a vector      179
Scalar product      22
Scalars      1
Shading      230
Shading, Gouraud      230
Shading, Phong      231
Shortest distance      140
Sine      186
Sine, rule      49
Space, partitioning 2D      69
Space, partitioning 3D      110
Sphere intersecting a plane      167
Sphere touching a plane      171
Sphere touching a triangle      172
Spherical interpolation      49
straight lines      61
Subtraction, vectors      4
Surface normals      33
Touching      172
Transformations, change of axes      55
Transformations, perspective      213
Transformations, pitch      221
Transformations, roll      221
Transformations, yaw      221
Triple products      36 41 249
Unit vector      17
Vector/ vectors      11
Vector/ vectors, addition      4
Vector/ vectors, algebra      14 34
Vector/ vectors, Cartesian      11
Vector/ vectors, column      12
Vector/ vectors, derivative      201
Vector/ vectors, differentiation      201
Vector/ vectors, direction      3
Vector/ vectors, dot product      22
Vector/ vectors, interpolating      48
Vector/ vectors, length      13
Vector/ vectors, magnitude      13
Vector/ vectors, non-collinear      7
Vector/ vectors, normal      204
Vector/ vectors, notation      2
Vector/ vectors, perpendicular      44
Vector/ vectors, position      19
Vector/ vectors, product      22
Vector/ vectors, rectangular      18
Vector/ vectors, representation      11
Vector/ vectors, rotating about an axis      179
Vector/ vectors, scalar product      22
Vector/ vectors, scalar triple product      36
Vector/ vectors, scaling      6
Vector/ vectors, spherical interpolation      49
Vector/ vectors, subtraction      4
Vector/ vectors, unit      17
Vector/ vectors, vector product      27
Vector/ vectors, vector triple product      36 41 249
Volume, parallelpiped      37
Volume, tetrahedron      42
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