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                    Adams E. — Break into the Game Industry: How to Get a Job Making Video Games (Career Series) 
                  
                
                    
                        
                            
                                
                                    Îáñóäèòå êíèãó íà íàó÷íîì ôîðóìå      
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                                    Íàçâàíèå:   Break into the Game Industry: How to Get a Job Making Video Games (Career Series) 
Àâòîð:   Adams E.   
Àííîòàöèÿ:  "Ernest Adams has been around the gaming block many times; his industry insights coupled with the developer war stories should give any aspirant that extra edge to break into the game industry." —Jason Della Rocca, Program Director, International Game Developers Association
 
 Practical Advice for Landing the Job You Want!
 
 Join the fun! Learn how to become part of the excitement and creativity of game development—one of the hottest and most profitable industries today. Author, game designer, and producer Ernest Adams takes you inside the game industry, then delivers an action plan for you to break in—even without any game industry experience. Get great career advice and learn the different jobs that are available. Whether you're a curious gamer, a student, or a career changer seeking immediate help, this handy guide provides the information and insider advice you need to land a job in the game industry.
 * Learn how a game is built and published 
 * Understand and acquire the skills you need to get into the industry 
 * Discover the inner workings of the game business 
 * Get your foot in the door as a game tester or with other entry-level jobs 
 * Exercise your creativity as a game designer, artist, producer, or programmer 
 * Get the right education for the job you want 
 * Gain insightful advice from more than 20 industry professionals 
 * Includes hundreds of useful resources for job seekers
 
ßçûê:   
Ðóáðèêà:  Ðàçíîå / 
Ñòàòóñ ïðåäìåòíîãî óêàçàòåëÿ:  Ãîòîâ óêàçàòåëü ñ íîìåðàìè ñòðàíèö  
ed2k:   ed2k stats  
Èçäàíèå:  1st edition 
Ãîä èçäàíèÿ:  2003 
Êîëè÷åñòâî ñòðàíèö:  330 
Äîáàâëåíà â êàòàëîã:  11.12.2007 
Îïåðàöèè:  Ïîëîæèòü íà ïîëêó  |
	 
	Ñêîïèðîâàòü ññûëêó äëÿ ôîðóìà  | Ñêîïèðîâàòü ID 
                                 
                             
                        
                     
                 
                                                                
			         
	          
                
                    Ïðåäìåòíûé óêàçàòåëü 
                  
                
                    
                        Game industry, bundling games with computers        39    
Game industry, console manufacturers        35—36    
Game industry, cyclical nature of        25    
Game industry, demographics and markets for        40—41    
Game industry, developers in        33—34    
Game industry, distributors in        30    
Game industry, engineering for interactive media        25—26    
Game industry, game genres        42—47    
Game industry, online distribution channels        37—38    
Game industry, porting games to new platforms        34    
Game industry, product manufacturers        36—37    
Game industry, publications and web sites for        47—48    
Game industry, publishers in        32    
Game industry, rental of games        39    
Game industry, retail sales of returns        39—41    
Game industry, retailers in        28—30    
Game industry, role of customer in        26—29    
Game industry, shareware distribution for        38. See also game genres; product lines    
GameDev.Net        48    
Gameplay testing        163    
Gamers, ages of        40—41    
Gamers, casual vs. hardcore        41    
Gamers, gender of        41    
Games notebook        105    
Gays in game industry        215    
Gender of target market for games        41    
Gender, workplace discrimination and        208—211    
General merchandise stores        29    
Gramlich, Jon        163—164    
Graphic adventure games        45    
Graphics, action gaming and 3-D        9    
Graphics, specializing in        129—130   137—138   234    
Green, Robin        113   234    
Half-life        9    
Handheld device games        19—20    
HappyPuppy.com        47    
Hard sciences and engineering curriculum        96    
Hardware tools for artists        136—137    
Hawkins, William “Trip”        31    
Headhunters        178—179    
Health benefits        200—201    
High school diploma        81    
High tech professions        See switching jobs to game design    
History of interactive games        2—10    
History of interactive games, 3-D graphics and action gaming        9    
History of interactive games, arcade and console games        4    
History of interactive games, CD-ROM and        7—8    
History of interactive games, evolution of video games        3    
History of interactive games, gaming on IBM PC        6—7    
History of interactive games, interactive movies        8—9    
History of interactive games, mainframe gaming        2    
History of interactive games, Nintendo and home console games        6    
History of interactive games, online gaming        9—10    
History of interactive games, personal computer games        4—5    
History skills        81    
holidays        200    
Home console games, developing        14—15   17—18    
Home console games, introduction of        4    
Home console games, Microsoft Xbox        17—18    
Home console games, Nintendo and        6    
Home console games, PCs vs. home game consoles        12—14    
Home console games, preparation for programming        86    
Home console games, programming experience needed in        15    
Home console games, ROM cartridges for        14—15    
Home console games, top-Selling        43    
Home game consoles        12—14    
Homebrew games        238—239    
Humanities curriculum        95—96    
IBM PC gaming        6—7    
IDE (Integrated Development Environment)        127    
Ideas        219   223    
IGDA (International Game Developers Association) Curriculum Framework        86   88—89   90    
IGDA (International Game Developers Association), Education Committee        239    
IGDA (International Game Developers Association), joining        177    
IGDA (International Game Developers Association), women in        209    
IGF (Independent Game Festival)        239    
Imagination        150    
Inbreeding in game development        236—237    
Independent Game Festival (IGF)        239    
Industry events        106—107    
Information technology        170—171    
intellectual property        219—222    
Interactive movies        8—9    
Interactive writing        92    
Internal development        32    
Internal development, external vs.        113—114    
Internal development, game design by internal developers        54    
Internal development, internal producers        114    
Internal development, pitching games to publishers        52    
Internal development, project planning        56    
International Game Developers Association        See IGDA    
International markets        16—17    
Internet, online distribution channels        37—38    
Internet, online gaming        9—10    
Internet, online role-playing games        45—46    
Interviews        191—196    
Interviews, dressing for        193—194    
Interviews, non-disclosure agreements and        223    
Interviews, people you meet during        194—195    
Interviews, phone        192    
Interviews, showing demo at        195—196    
Interviews, tests        196    
interviews, tips for        191—193    
Java        128    
Job hunting        174—216    
Job hunting, adaptability        183    
Job hunting, building demo        186—188    
Job hunting, creating professional image        174—175    
Job hunting, developing concise applications and demos        188—189    
Job hunting, developing gambling equipment        21    
Job hunting, discrimination and workplace issues        207—216    
Job hunting, finding and applying for jobs        189—191    
Job hunting, interviews        191—196    
Job hunting, mailing resumes        190—191    
Job hunting, negotiating salaries        203—207    
Job hunting, networking and        175—181    
Job hunting, nudity or erotic material in demos        188    
Job hunting, resume and cover letter        181—186    
Job hunting, salary and other compensation        197—203    
Job hunting, tips for        63. See also compensation packages; interviews    
Job hunting, with no formal experience        103    
Job titles        114—115    
Kalson, Amy        97    
Karx, Christy        99—100    
Languages for international products        16    
LBE (Location-Based entertainment)        20    
leadership        158    
Legal issues        218—230    
Legal issues, California Labor Code on employee inventions        226—227    
Legal issues, copyrights        218   220    
Legal issues, hazards of moonlighting        227—228    
Legal issues, ideas unprotected        219    
Legal issues, moral rights        228    
Legal issues, patents        221—222    
Legal issues, protecting company property        229    
Legal issues, protecting ideas        223    
Legal issues, protection of intellectual property        219—222    
Legal issues, secrecy in big companies        229—230    
Legal issues, trade secrets and non-disclosure agreements        222—223    
Legal issues, trademarks        220—221    
Legal issues, understanding employment contracts        224—226. See also contracts    
Lesbians in game industry        215    
licenses        168—169    
Licensor and console manufacturing approvals        71    
Lion King, The        69—70    
localization        68    
Location-Based entertainment (LBE)        20    
Logon, Lauren        84    
Luban, Pascal        102    
Macintosh, audio tools in        141    
Macintosh, evolution of gaming on        7    
Macintosh, market for games on        13    
Magnavox Odyssey        4    
Mail-order vendors        29    
Mailroom jobs        171    
Mainframe gaming        2    
Manuals        147    
Manufacturer's suggested retail price (MSRP)        28    
Manufacturing games        73—74    
Marketing director        169    
Marketing, activities in        64—66    
Marketing, careers in        167—170    
Massively-multiplayer online role-Playing game (MMORPG)        10   45    
Mathematics skills        80   124   151    
Matrix management        122—123    
McGrath, Kevin        74—75   94    
Meeting game developers        176—178    
Meridian 59        10    
Merripen, Clarinda        211    
Microprocessor and gaming        4—5    
Microsoft Project        160    
Microsoft Xbox        17—18    
MIDI sequencers        141    
milestones        59    
Minorities in game industry        211—215    
MMORPG (massively-multiplayer online role-playing game)        10   45    
Moonlighting        225   227—228    
Moral rights        228    
Motion capture tools        137    
MSRP (manufacturer's suggested retail price)        28    
MUDs (multi-user dungeons)        10    
Multimedia products        21—22    
MUSIC        See audio and music    
National Television Standards Committee (NTSC)        16    
NDAs (non-disclosure agreements)        222—223    
Negotiating, producer's skills for        159    
Negotiating, royalties and advances        59—60    
Neri, Jake        64   95   105—106   110    
Network and server programming        131    
Networking        175—181    
Networking, about        175—176    
Networking, finding leads through        105—106   107   189    
Networking, researching companies        178    
Networking, schmoozing        179—180    
Networking, sincerity and        181    
Networking, talking about yourself        180    
Networking, where to meet game developers        176—178    
Nintendo        6    
Non-disclosure agreements (NDAs)        222—223    
Non-western game developers        215—216    
Notebooks, designer diaries        66    
Notebooks, keeping games        105    
NTSC (National Television Standards Committee)        16    
Object-oriented software design        125    
Offer letters        207    
Online games, developing        18—19    
Online games, evolution of        9—10    
Online games, online distribution channels        37—38    
Online games, online role-playing games        45—46    
OpenGL        129    
O’Connor, Susan        92   107   144—145    
PAL (Phase Alternation Lines)        15    
Patents        221—222    
Paying back advances        60    
PDAs (personal digital assistants)        19—20    
Performance analyzers        126    
Persistence        105—106    
Persistent worlds        10   19   45    
Personal computer games, history of        4—5    
Personal computer games, PCs vs. home game consoles        12—14    
personal computers        See computers    
phone interviews        192    
Physics        130    
Pitching games to publishers        52—53    
Pizer, Patricia        91   149—150    
Platform games        43    
players        See gamers    
Playing and studying game design        104—105    
Point-of-view (POV) shooters        42    
Pong        4    
Porcher, Darrell        211   212—214    
portfolios        See demos    
Porting games        34   131   132    
Postgraduate study        96    
Pre-production game development        53—57    
Pre-production game development, creative risks        55    
Pre-production game development, designing games        53—54    
Pre-production game development, going to full production        57    
Pre-production game development, production risks        55    
Pre-production game development, project planning        56—57    
Pre-production game development, sample development schedule for        72    
Pre-production game development, technical risks        54—55    
Preparing to be a game designer        78—110    
Preparing to be a game designer from other high tech jobs        100—110    
Preparing to be a game designer, advantages working in media and entertainment        98    
Preparing to be a game designer, breaking into games from tv        99—100    
Preparing to be a game designer, choosing your curriculum        88—96    
Preparing to be a game designer, continuing on to higher education        82—88    
Preparing to be a game designer, developing own games        106    
Preparing to be a game designer, differences between game and high-tech industries        99    
Preparing to be a game designer, educational foundation needed        79—81    
Preparing to be a game designer, examining user interface        105    
Preparing to be a game designer, focus groups        110    
Preparing to be a game designer, getting jobs without formal experience        103    
Preparing to be a game designer, graduating from high school        81    
Preparing to be a game designer, if you have a high tech job        100—110    
Preparing to be a game designer, industry events        106—107    
Preparing to be a game designer, keeping notebook of games        105    
Preparing to be a game designer, participating in beta tests        108—110    
Preparing to be a game designer, persistence        105—106    
Preparing to be a game designer, playing and studying game design        104—105    
Preparing to be a game designer, postgraduate programs        96    
Preparing to be a game designer, reviewing industry publications        107    
Preparing to be a game designer, switching jobs in high tech field        97—100    
Preparing to be a game designer, transferring Hollywood digital effects skills        100    
Preparing to be a game designer, uncovering talents        78—79    
Preparing to be a game designer, while in public school        78—82    
Preparing to be a game designer, writing reviews of games        107—108. See also curriculum; education; switching jobs to game design    
Press events        65    
Print advertising        65    
Producers, assistant        153    
Producers, associate        154    
Producers, defined        32    
Producers, executive        156—157    
Producers, function of        154—156   157    
Producers, internal and external        114    
Producers, job of        233    
Producers, talents and skills of        158—160    
Product lines        12—22    
Product lines, arcade games        18    
Product lines, gambling equipment        21    
Product lines, handheld devices        19—20    
Product lines, home console games        14—15   17—18    
Product lines, location-based entertainment        20    
Product lines, miscellaneous games        21    
Product lines, multimedia products vs. games        21—22    
Product lines, online games        18—19    
Product lines, personal computer games        12—14. See also game industry    
Product manufacturers        36—37    
Product sense        158    
Production, career ladder for        115—116   117    
Production, careers in        153—162    
Production, curriculum for production and project management        94—95    
Production, departmental functions in        119—120    
Production, development vs.        112—114    
Production, going to full        57    
Production, graph of project team size vs. time        62    
Production, marketing activities during        64—66    
Production, org charts for departments        120   121    
Production, production meetings        64    
                            
                     
                  
			 
		          
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