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Название: Beginning 3D Game Development with Unity
Автор: Blackman S.
Аннотация:
This book is written in a project-based format so you will not only end up with a playable game and
scripting resources you can reuse for other games, but you will experience typical design decisions that
need to be addressed throughout the process. You will create your game by starting with the basics and
refining it as you add functionality; I will explain the logic behind certain choices and real-time game
concepts as you go along.
The project for this book is based on a first person point and click adventure game, complete with
inventory, state management, load/save functionality, and a strong emphasis on the visual aspects of
game creation. Even if you are more of a first person shooter-type game enthusiast, you will be able to
see how including entertaining or interesting tasks and features can enhance your favorite genre.
The aim of this project is to introduce you to a logical progression of design decisions and problem
solving that will be of value well beyond the scope of the adventure game genre. It provides a framework
and a methodology for creating and, more importantly, finishing your own game. You will be going
beyond the basic Unity functionality and use of standard assets to investigate topics rarely covered in
online tutorials or books. All of the necessary art assets to complete the project are provided.