Главная    Ex Libris    Книги    Журналы    Статьи    Серии    Каталог    Wanted    Загрузка    ХудЛит    Справка    Поиск по индексам    Поиск    Форум   
blank
Авторизация

       
blank
Поиск по указателям

blank
blank
blank
Красота
blank
McCuskey M. — Special Effects Game Programming with DirectX (The Premier Press Game Development Series)
McCuskey M. — Special Effects Game Programming with DirectX (The Premier Press Game Development Series)



Обсудите книгу на научном форуме



Нашли опечатку?
Выделите ее мышкой и нажмите Ctrl+Enter


Название: Special Effects Game Programming with DirectX (The Premier Press Game Development Series)

Автор: McCuskey M.

Аннотация:

This book is for programmers of all skill levels. I’ve written some newbie stuff that will bring you up-to-speed if you’re new to DirectX or Windows programming. And even if these technologies are old friends, you can still get something out of Part 1, “The Basics,” since I’ve augmented it with a lot of tips and uicks for advanced programmers.
The second and third parts are die jelly inside die donut. Part 2, “2D Effects,” describes 2D special effects—effects that rely 011 your 3D card to work their magic, but diat are essentially 2D, such as transitions (fading in/out, cross fading) and image warping. These 2D effects are suitable for any 3D accelerated game, 2D or 3D.
Part 3, “3D Effects,” describes 3D effects, tricks designed to simulate die cool stuff as accurately as
possible, without killing die frame rate. Explosions, water, lens flare, magic spells, transporters— anything and everything to turn your “app” into a sensor)' overload that people can’t help but spend time playing.
Finally, there’s an appendix on C++ and STL (die C++ Standard Template Library). The book uses some advanced C++ features (templates, structured exception handling, std::vectors) diat not all programmers are familiar with. So there are a few pages diat give you a crash course 011 these so that you will feel comfortable reading and messing with the sample programs. And I provide an appendix at die end diat provides a brief introduction to DevStudio.


Язык: en

Рубрика: Computer science/

Статус предметного указателя: Неизвестно

ed2k: ed2k stats

Издание: 1

Год издания: 2002

Количество страниц: 960

Добавлена в каталог: 27.07.2019

Операции: Положить на полку | Скопировать ссылку для форума | Скопировать ID
blank
Предметный указатель
blank
Реклама
blank
blank
HR
@Mail.ru
       © Электронная библиотека попечительского совета мехмата МГУ, 2004-2021
Электронная библиотека мехмата МГУ | Valid HTML 4.01! | Valid CSS! О проекте