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Название: 2D graphics programming for games
Автор: Pile J.
Аннотация:
There are already some great books on programming 2D games, so why
write one that focuses only on 2D graphics?
The answer is that whereas other books might succeed at covering a
breadth of topics, they don’t necessarily go into the depth required to
make professional-looking games. Some great texts cover other advanced
game development topics, such as game physics, game AI, real-time 3D
graphics, and game architectures, but the information on 2D graphics has
been difficult to find in a single text. Until now, that is