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Nievergelt J., Farrar J.C., Reingold E.M. — Computer approaches to mathematical problems
Nievergelt J., Farrar J.C., Reingold E.M. — Computer approaches to mathematical problems



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Название: Computer approaches to mathematical problems

Авторы: Nievergelt J., Farrar J.C., Reingold E.M.

Аннотация:

This book is intended as a text for an intermediate course in computer science or mathematics which focuses on the relation between computers and mathematics in formulating and solving problems. In such a course a wide variety of problems would be discussed, the underlying connection being that all of the problems require mathematical concepts for their formulation, and computer techniques for their practical solution.


Язык: en

Рубрика: Computer science/

Статус предметного указателя: Готов указатель с номерами страниц

ed2k: ed2k stats

Год издания: 1974

Количество страниц: 267

Добавлена в каталог: 24.02.2015

Операции: Положить на полку | Скопировать ссылку для форума | Скопировать ID
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Предметный указатель
Probability density function for exponential distribution      170
Probability density function for normal distribution      152
Probability density function, mean      151
Probability density function, standard deviation      151
Probability, law of large numbers      154 156
Procedures      237 246
Procedures, effective numbering of      240
Procedures, equivalence of      241
Production      3—15 24 39
Production as rewriting rule      5
Production, ecursiveness of      15
Production, set of      10
Programming language      1 38 236
Programming language, syntax of      38
Programming, heuristic      99
Pseudo-random, the technical name given to sequences of numbers generated by deterministic devices to simulate true random sequences      141 see
Pure strategy      119—121
Push-down stack      13 84 95
Quadratic convergence      181
Queens problem      44—48 92
QUEUE      162
Quicksort algorithm      78 84 95
Quiescent position      131
Quiescent position, definition      132
Quiescent position, test for      133
Raiffa, H.      137
Ralston, A.      217
Rand Corporation      167
Random      111 222
random device      115
Random number generator      144—146 156
Random number generator in Monte Carlo calculation      157
Random number generator, center-squaring technique      167
Random number generator, evaluation of      146 149
Random number generator, gap test      169
Random number generator, linear congruential method      167 169
Random number generator, periodicity of      146
Random number generator, poker test      150 170
Random number generator, square-root law      146
Random numbers, distribution of      146 147
Random numbers, interaction with boundary of region      171
Random numbers, interaction with patterns      157
Random permutation      170
Random sequence      143 193
Random variable      153 170
Random walk      158
Randomness, contrasted with unpredictability      142
Randomness, contrasted with unpredictability, criteria for      143
Rate of convergence      181 191
Rational expression      21
Rational numbers      45
Rational numbers, algorithm for enumerating      46
Read, R.C.      91
Rebalancing trees      87
Recurrence relation      86 120 187 189 215 220
Recurrence relation, stability of      189
Recursive definition      4
recursive functions      236 245
Recursiveness      6 15 see
Recursiveness in grammar      6
Recursiveness of production      15
redundant parentheses      19 23—30
Redundant parentheses, removal of      24
Reitwiesner, G.      196 201
Relative roundoff error      178
Reproducibility of random sequence      144
Rewriting rule      5
Riesel, H.      210
Riordan, J.      88
Rivest, R.L.      92
Robinson, J.      138
Robinson, R.M.      210
Rogers, H.      245
Root of tree      7 80
Roundabout (traffic circle)      161
Roundoff error      175 177 178
Rules of Inference      2
Ryser, H.J.      88
Saddle point      113—114 116
Sammet, J.E.      38
Samuel, A.      99 136
Scheduling problems      52
Scientific American      137 245
Scientific notation      176
Search, binary      82
Search, comparison of binary and linear      82
Search, depth—first      46 see
Search, exhaustive      44—45 98
Search, linear      82
Search, tree      98 130—133 138
Search, variable depth heuristic      132—133
Selection operator      131—133
Selection sorting      76 79—81
Self-loop      62 73
Self-reproducing machine      233—235 245
Self-reproducing program      246
Selfridge, J.L.      210
Semantics      2 7 10 18—24 38
Semantics and equivalence      20
Semantics of arithmetic expressions      18—20 41
Semantics, algorithmic      20 41
Semantics, functional      18—20
Semantics, literal      20
Semantics, pragmatic      20
Shanks, D.      196 201 218
Shanks, W.      201
Shannon switching game      102—107 133—137
Shannon switching game on planar graph      138
Shannon switching game, computer implementation of      137
Shannon switching game, fast wins in      133—136
Shannon switching game, short game      133
Shannon switching game, static evaluation functions for      135—136
Shannon switching game, strategies      102—105
Shannon, C.E.      98 136
Sharp, A.      200
Shock wave effect      165 see
Short-player      102 see
Shortest path      63—65 91
Shortest path, algorithm      63—65 91
Shortest path, counting the      65
Sibuya, M.      194
Sieve      49 203 219 222 223
Sieve of Eratosthenes      203
Sieve, modular      205—206
Simon, H.A.      138
simplification      21—38
Simplification of arithmetic expressions      21—38
Simplification of arithmetic expressions, algorithm      24 27
Simplification of arithmetic expressions, rules      24—36
Simulation      153 160 168
Simulation in real time      165
Simulation of gas station      172
Simulation of traffic flow, follow-the-leader theory      164
Simulation of traffic flow, interaction between cars      164
Simulation of traffic flow, saturation      164
Simulation of traffic flow, single-lane traffic      164
Simulation of traffic flow, traffic circle      161—162
Slagle, J.R.      132 133
Smith, D.E.      218
Sorting      44 73—87 92
Sorting algorithm      75 77—84 88
Sorting algorithm, bubble sort      77—78
Sorting algorithm, Quicksort      78 see
Sorting algorithm, selection      75
Sorting algorithm, tournament-selection sort      81 95
Sorting algorithm, transposition      75
Sorting, balanced trees      83
Sorting, external      76
Sorting, internal      76
Sorting, theory of      86
Spanning tree      63 68 72 91
Spanning tree in Shannon switching game      103
Spanning tree, cost of      69
Spanning tree, definition      69
Spanning tree, edge-disjoint      103 105
Spanning tree, generation of all      73 91 105
Spanning tree, minimal—cost      68
Spanning tree, properties of      69
Square—root law      153 155 156 159
Stability      187 221
STACK      13
Standard deviation      145 151 169 170
State of a machine      233
Static evaluation function      129—131 135
Static evaluation function, inadequacy of      129
Static evaluation function, reliability of      131
Static value (of position in game)      132
Stein, S.K.      90
Stormer, C.      201
Strategy      97—101 114—118 133 139
Strategy, mixed      115
Strategy, optimal minimax      116
Strategy, pure      115
STUDENT      166
Subgraph      66
Subgraph, maximal connected      66 see
Substitutor      230
Substring      6
Subtree      24—33
Successor nodes in tree      122 129 131
Suffix notation      see "Polish notation suffix"
Symbolic differentiation      21
Symbolic integration      21 41
Symbolic manipulation algorithm      23
Syntactical structure      7—10 15—16 24 41
Syntax      2 10—12 38
Syntax of programming language      38
Syntax—directed algorithm      10 16 38
Takahashi, K      194
Taub, A.H.      245
Taylor series      186
Taylor's theorem      181
Term      6 26
Terminal nodes of tree      7 122 124
Terminal positions in game, values assigned for fast wins      135
Terminal symbol      5
Testing random number generators      149 169 170
Theoretical value of position in game      129—130 135
Theory of computability      236 245
Tic-Tac-Toe      140
Tiled rectangles      56—62
Tiling problems      56 90 94
Time magazine      194
Timetable construction      52 89
Tippett, L.H.C.      167
Tournament-selection sort      95
Traffic circle      161 171—172
Traffic circle, saturation      172
Traffic flow, simulation of      161—164
Traffic flow, theory of      168
Transformation      21
Transformation of parsing tree      27
Transformation of probability distributions      151
Transposition sorting      76—78
Traveling salesman problem      72
TREE      7—13 26—33 39 46 68 80 83—87 214
Tree insertion sorting algorithm      84—86
Tree search      98 130—133 138
Tree transformations      30—32 87 96
Tree, binary search      83
Tree, definition      68
Tree, game      121—136 140
Tree, height of      85
Tree, height—balanced (or balanced)      85
Tree, nodes in, successor      122 129 131
Tree, ordered      121
Tree, parsing      7—13 26—33 39
Tree-traversal algorithm      95
Truesdell, L.E.      92
Tuckerman, B.      210 211 219
Turing machine      236 245
Turing's test      225
Turing, A.M.      98 225 244 245
Tutte, W.      90
Two-person zero-sum game      98 112—118 139
Two-person zero-sum game, minimax strategy for      139
Two-person zero-sum game, model for parlor games      116
Two-person zero-sum game, payoff matrix      112 139
Two-person zero-sum game, payoff matrix, saddle point      113—116
Two-person zero-sum game, program for playing      139
Two-person zero-sum game, value of      115
Uhler, H.      192
Ulam, S.      153 168
Ullman, J.D.      38
Unambiguous grammar      10 39
Underflow      176
Uniqueness      171
Uniqueness of harmonic function      171
Uniqueness of parsing tree      8 10
United States Chess Federation      98
Universal constructor      234
Universal machine      234 236
Universal procedures      241
Unsolvability      241 243 246
Value of a game      112—121 137
Value of a game, bounds for      121
Value of a game, fictitious play for computing      118—121
Value of a position      129—130 132
Van Ceulen, L.      199
van Roomen, A.      199
Variable      4 230
Variable-depth heuristic search      132—133
Viete, F.      199
von Kempelen, W.      225 243
von Neumann, J.      92 111 115 137 153 167 168 196 232 244
von Neumann, J., minimax theorem      115
von Neumann, J., self—reproducing automata      232 244
von Vega, Baron Georg      200
Walker, R.J.      89
Wallis, J.      200
Warshall's algorithm      63 67—68 94
WarshaU, S.      67 91
Wavefront      64
Wegner, P.      38
Weizenbaum, J.      228 244
Wells, M.B.      89
Wheeler, D.J.      210 218 222
Wheeler, R.      196
Wilkinson, J.H.      218
Wrench, J.W.      196 201 218
Wunderlich, M.C.      219
XOR (A,B,O), exclusive-or function of three boolean variables      100
Zero expression      27
Zero term      27
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