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Авторизация |
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Поиск по указателям |
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Conger D. — Physics modelling for game programming |
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Предметный указатель |
Volume trees, bounding 238—240
Volume() 356
Volume, calculating 338
Warp drives 461—462
Warping wings 447
Water 333—363
Water, basic properties of 333—338
Water, currents 342—344 430—432
Water, implementing 347—350
Water, overview 333
Water, putting objects in 350—363
Water, resistance to movement 338—341
Water, waves 344—347 430—432
Water, waves, force of 431—432
Water, waves, intensity of 345
Water, waves, overview 7
Water, waves, transverse 344
Water, waves, wave resistance 430
While loop 399
Wind resistance 416
windowed 25
Windows programming 485—493
Windows programming, classes, defining 486—488
| Windows programming, classes, registering 488—489
Windows programming, messages, processing 491—493
Windows programming, overview 485
Windows programming, windows, creating 489—491
Windows programming, windows, displaying 491
Windows programming, WinMain() 485—486
Windows.h header file 486 489 492
Window_init_params structure 370—371
Windprocs 492
Wings 445—447
WinMain() 18 31—34 371 485—486
WM_Create message 491
WM_DESTROY message 493
WM_QUIT message 492
WNDCLASS structure 486
WNDCLASSEX structure 486—488
World matrices 103 162
World transformation 114
WorldMatrix 118 159
Wormholes 461
WS_OVERLAPPEDWINDOW flag 489
X files see "Meshes and X files"
Yaw 434
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Реклама |
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