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Pearl J. — Heuristics
Pearl J. — Heuristics



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Название: Heuristics

Автор: Pearl J.

Аннотация:

This book is about heuristics, popularly known as rules of thumb, educated guesses, intuitive judgments or simply common sense. In more precise terms, heuristics stand for strategies using readily accessible though loosely applicable information to control problem-solving processes in human beings and machine. This book presents an analysis of the nature and the power of typical heuristic methods, primarily those used in artificial intelligence (AI) and operations research (OR) to solve problems of search, reasoning, planning and optimization on digital machines.


Язык: en

Рубрика: Разное/

Статус предметного указателя: Готов указатель с номерами страниц

ed2k: ed2k stats

Год издания: 1984

Количество страниц: 382

Добавлена в каталог: 01.04.2006

Операции: Положить на полку | Скопировать ссылку для форума | Скопировать ID
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Предметный указатель
Heuristics, relaxation-based      11 113—116 118—124
Heuristics, typical uses      6—13 52—54
Hill-climbing      35 65 71 121
Hillier, F.S.      31
Hofstadter, D.R.      322 325
Horowitz, E.      26 69 133
Huffman code      26 32 133
Hummel, R.      69
Huyn, N.      171 175 176 177 180 181
Hybrid strategies      65—69 126 151 281
Hypergraphs      23
Hyperpaths      25
Ibaraki, T.      21 31 67
Immortality in branching processes      155 165
Incremental search      4 10
Influence functions, in games      235
Informed ordering, in games      287 294 299 310—317 324—325
Informed search      34 46—56
Informedness, of heuristic functions      79 81 111 169 177 200 311 334 337
Irrevocable strategies      35 68
Jelinek, F.      71
Johnson, D.S.      10
Kadane, J.R.      130 134 325
Kahneman, D.      124 125
Kalah      249—250
Kanal, L.      31 286
Karp, R.M.      11 31 131 150 162 163
Kibler, D.      131
Kim, J.H.      111
Kister, J.      286
Kling, R.E.      118
Knuth, D.E.      234 269 286 287 294 298 348
Korf, R.E.      131
Kowalski, R.      31
Kuczma, M.      258 328
Kumar, V.      31 286
Labeling procedures      45 51 58—60 224
Labeling rules      25 58
Lagrange relaxation      131
Largely dominates      85 107 112
Law of Large Numbers      125
Law, A.M.      61 102
Lawler, E.L.      19 31 70 131
Lea, W.      163
leaf nodes      33
Leaf nodes of a search tree      49
Leaf nodes, deep and shallow      319
Leal, A.      29
Lenat, D.B.      118 131
Lieberman, G.J.      31
LIFO search strategies      36 39
Lin, S.      31
Linial, N.      31
Links (arcs), in graphs      22 33
Locally finite graphs      33 73 77
Logical reasoning      27 31
Look-ahead, bounded      162 227 229 286 332 347 351 357
Lowerre, B.T.      163
Loyd, S.      31
Mackworth, A.K.      31 69
Mahanti, A.      111 194
Manhattan distance      8 71 79 114 120
Marsland, T.A.      310
Martelli, A.      70 111 112 194
Massey, J.      31
Max-cost      34 58 62 101 281
Maximum-likelihood decisions      71
McCarthy, J.      273 286
Means-end analysis      29 122
Mercer, R.L.      71
Merge problem      32
Merit labeling, of solution graphs      58—60
Mero, L.      111
Metaphorical models      117—118
Michie, D.      31 70 120
Michon, G.      215 321 324 325 326 354
MINIMAX algorithms, backtracking version      229
MINIMAX algorithms, depth-first version      230
Minimax convergence theorem      256—257 272—273 286
Minimax convergence theorem for nonuniform trees      322
Minimax convergence theorem, applications      273—277
Minimax rule      60 227—228 286 332 358
Minimax rule, alternatives to      358—360
Minimax rule, error propagation for      333—347
Minimum spanning tree      11 33 36 79 115 124 176 210
Minker, J.      31
Monotone      see Consistent heuristics
Montanari, U.      69 70
Moore, E.F.      69 275 286
Moore, R.W.      234 269 286 287 294 298 348
More efficient than      199—202
More informed than      79 81 111 177 200
Moses, J.      27
Most promising solution-base      60 51—53 60
Munyer, J.      163 170
Nau, D.S.      31 32 333 348 349 360 361
Near-optimization      15 88—90 150 162
NEG-MAX notation      228 234
Nemhauser, G.L.      31
Newborn, M.      285 348
Newell, A.      19 29 70 117 122 163 286
Nilsson, N.J.      29 31 49 61 63 68 70 77—84 110 111 123 286
Node expansion      34 36
Node expansion, condition for      79—81 84 107—110 141 146 148 173 194—199
Node generation      34 40
Node generation, condition for      238 295
Nodes, in graphs      22 33
Nodes, in graphs, critical      296 302
Nodes, in graphs, dummy      74
Nodes, in graphs, frontier      50 167
Nodes, in graphs, goal      6 74 191
Nodes, in graphs, mortal      155 160 164—165
Nodes, in graphs, off-track      76 191
Noe, T.      249
Normalized errors      184
NP-hard problems      10 15 162
Nudel, B.      69
Number-scrabble      117
Off-course subtrees      171—172
Off-track nodes      76 191
OPEN list      34 37 40
Open nodes      34
Operations research      19 31 55 70 131
Operators      16 20 35 74 see
Operators in STRIPS      119 122 133
Optimal solution graph $G^*$      60
Optimality of solutions      19 43
Optimality of solutions near optimality      15 88—90 128
Optimality of solutions, approximate optimality      15 90—99 129 150 162 164
Optimality, of search algorithms      75 111 134 260
Optimality, of search algorithms, asymptotic      260 264
Optimality, of search algorithms, of $A^*$      85 107 111—112 206—207
Optimality, of search algorithms, of $\alpha-\beta$      3 294 298
Optimality, of search algorithms, of SOLVE      264—266
Optimization tasks      14 41 54 70 128—134 192
OR links      22 26 27 222
OR nodes      25
Order of typical errors      184 189
Order-preserving heuristics      62 78 100—102
Ordering of successors, dynamic      286
Ordering of successors, in games      287 294 299 310—317 324—325
Overconstrained models      116—117
Palay, A.      359
Pang, C.      69
Parent discarding      55—62
Parent nodes, in graphs      33
Path-seeking problems      10 19 21 25—27 32 140—163
Pathology in game searching      332—361
Paths, in graphs      34 74
Paths, in graphs, C-bounded      80 81 84 111 112
Paths, in graphs, cheapest      74 150—163
Paths, in graphs, cost of      34 74 151
Paths, in graphs, infinite      77 104 155 165
Paths, in graphs, shortest      62 69 140—150
Paths, in graphs, solution      75 103 104
Pearl, J.      29 85 107 110 111 118 124 131 150 163 171 175 176 177 180 181 184 189 246 258 277 286 294 297 298 325 327 333 359
Perfect discrimination function, $f^*$      75—76
Peterson, W.W.      156
Pohl, I.      31 70 88 105 106 111 115 170 171 183 202 213
Pointer-paths      34 49 74 101 104
Pointers      34 74
Pointers, redirecting      48 49
Policy, of search      see Search procedure
Precision and accuracy      199—201
Precision-complexity exchange      184 189—190 198
Precondition list, in STRIPS      119—121 123—124
Principle of optimality      76 102
Probabilistic algorithms      127
Probabilistic models for performance analysis of $A^*$ and backtracking      146 150 171—172
Probabilistic models for performance analysis of game searching      251—259 318—325 351
Probabilistic models for performance analysis, rationale for      139—140 170—171 309—310
Probability-based heuristics      124—131
Probability-based heuristics, examples      13 129 162—163 164
Problem—reduction representation      21 23 26 29 222
Product-propagation rules      358—360
Production rules      16 20 25 40
Program synthesis      26 137
Pruning      17 41 64 79 126 229
Pruning by dominance      21
Pruning, power      17 147 149 163 169
Puzzles      4 31 32
Quantiles      256 274 277 286
Rabin, M.      127
Range, as a cost measure      90 99 101
Raphael, B.      63 70 110 111
Recovery of pursuit      65
Recursive weight functions      57 100
Relaxed models      11 115 118—124
Reopening nodes      49 72 76 82 111 194
Representations      14
Representations, problem reduction      21 23 26 121—124
Representations, selection of      26 31
Representations, state space      20 24 26
Reproduction process      173 183
Risk of leaving nodes unexplored      93—94
Risk-admissibility      94 112
Road map problem      9 114 146—150
Roizen, I.      296 300 325 326
Rollback function      58
root node      33 225 259
Rosenfeld, A.      60
Rosenschein, S.      131
Ross, R.      70
Rubin, S.      163
rule of thumb      3
Sacerdoti, E.D.      29 131
Sahni, S.      26 69 133
Saleh, J.      29
Sampling      126
Samuel, A.L.      226 286
Satisficing      14 54 69 86 128 171 192 206
Scope of evaluation      65
Scout algorithm      246—250 286—287
SCOUT algorithm for searching flow trees      282
SCOUT algorithm, branching factor      291—292 317 326
SCOUT algorithm, definition      247
SCOUT algorithm, flowchart      248
SCOUT algorithm, motivation for      246 247
SCOUT algorithm, performance analysis      289—293
SCOUT algorithm, relation to $\alpha-\beta$      249—250 285 307—310 326
Search graph      49
Search procedures      33 34
Search procedures, blind      34 36—46
Search procedures, exhaustive      7 229
Search procedures, hierarchy of      63
Search procedures, hybrid      65—69 126 151 192
Search procedures, informed      34 46—56
Search procedures, irrevocable      35 68 131 151
Search procedures, performance analysis      137—140
Search procedures, systematic      4 16 35
Search procedures, tentative      36
Search spaces      14
Search tree      48 74—75
Seed nodes      349 361
Semi-decomposable problems      122
Semi-optimization tasks      15 41 86—99 128—134
Set-splitting argument      55 62 78
Set-splitting problem      26
Shannon, C.E.      273 275 286 299
Shapiro, J.F.      131
Shaw, J.C.      29 70 286
Simon, H.A.      14 19 29 31 70 117 130 134 286
Sint, L.      70
Slagle, J.R.      31 70 269 286 294
Small-is-quick principle      15 52 53 62 86 206
Solution bases      49—52 240
Solution bases, most promising      51 53
Solution bases, scoring of      50—54 240
Solution graph      23—25
Solution graph for an arbitrary node      51 57
Solution graph, optimal      60
Solution trees      19 224
SOLVE algorithm      230
SOLVE algorithm with successor ordering      311—317 324—325
SOLVE algorithm, branching factor      263 266—267 317 323 326
SOLVE algorithm, expected complexity      260—267 288 313 323 326 327
SOLVE algorithm, optimality of      264—265
Solving games      230
Somalvico, M.      131
Split-and-prune paradigm      17 19 31 240
Staged search      68 150
Start node      33 74
State      19 21
State-space      20—21 24 26
State-space graphs      21
Static evaluation function      227 334
Status, of game position      224
Stochastically greater      176 199
Stochastically more efficient      177
Stochastically more informed      177 200
Stockman, G.      240 244 273 286 310 325
strategies      12 19
Strategies in games      26 224
Strategies, trees, for representing      19 30 224 240
Strategies, winning      225
Strategy-seeking tasks      12 19 21 26 32
STRIPS      29 119 122 133
Subgoals, auxiliary      29
Subgoals, hierarchy of      28—31 123
Subgoals, independence of      27 121—124
Subproblems      13 222
Subproblems, codes for      22
Subproblems, conjuction of      21 222
Subproblems, interacting      27
Subproportional errors      186—189 193 205 207
Subsets of potential solutions      17 see
Subsets of potential solutions, codes for      17 18 20
Successor nodes      33 74
Successor operator      74
Sum-cost      34 58 74
Symbolic-integration      27 32
Systematic search      4 16 35
Tarsi, M.      31 231 265 266 294
Tentative strategies      36
TEST algorithm      246—247 268
Test tubes      139
Theorem proving      15 20 27 31
Tic-Tac-Toe      117
Tie-breaking rules      81 85 112
Tip nodes      33 64
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