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2004 • | •• |
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Game Design Foundations |
2003 | •• |
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Game Design Theory and Practice |
2005 • | •• |
27050 |
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Game Design Theory and Practice |
2001 • | •• |
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Game Design Workshop: Designing, Prototyping, and Playtesting Games |
2004 | •• |
24657 |
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2003 • | •• |
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Game Development and Production |
2003 | •• |
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Game Development Business and Legal Guide |
2003 | •• |
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Game Development with ActionScript |
2004 | •• |
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Game Engine Toolset Development |
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Game graphics programming |
2008 | •• |
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Game Graphics Programming |
2008 | •• |
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Game Interface Design |
2005 | •• |
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Game Physics |
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Game Physics |
2003 | •• |
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Game Physics Engine Development |
2007 | •• |
59547 |
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Game Plan: Your Guide to Mental Toughness at Work |
2006 | •• |
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Game Programming All in One |
2002 | •• |
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Harbour J.S. |
Game Programming All in One |
2006 • | •• |
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Game Programming All in One |
2004 • | •• |
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Game Programming All in One |
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Game Programming All in One |
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Game programming all in one |
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Game Programming All in One |
2004 • | •• |
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Game Programming All in One |
2002 • | •• |
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Game Programming for Teens |
2004 • | •• |
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Game Programming for Teens |
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Game Programming for Teens |
2008 • | •• |
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Game Programming Gems |
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Game Programming Gems |
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Game Programming Gems |
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Game Programming Gems (Game Programming Gems Series) |
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Game Programming Gems 2 |
2001 | •• |
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2002 | •• |
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Game Programming Gems 3 (Game Programming Gems Series) (v. 3) |
2002 | •• |
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Game Programming Gems 3: With CD-ROM |
2002 | •• |
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Game Programming Gems 4, Vol. 4 |
2004 | •• |
29015 |
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Game Programming Gems 6 |
2006 | •• |
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2006 | •• |
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Game Programming Gems 8 |
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Game Programming Golden Rules |
2004 | •• |
150401 |
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Game Programming Golden Rules (Game Development Series) |
2004 | •• |
162218 |
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Game Programming Golden Rules (Game Development Series) |
2004 | •• |
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Game Programming Tricks of the Trade |
2002 | •• |
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Game Programming with Pyton, Lua and Ruby |
2003 | •• |
180549 |
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Game Programming with Silverlight |
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Game Sound Technology and Player Interaction: Concepts and Developments |
2010 • | •• |
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Game Sound: An Introduction to the History, Theory, and Practice of Video Game Music and Sound Design |
2008 • | •• |